British and German forces, equally matched, clash at a village with a railway station.
Both sides pushed right up to the railway line with infantry (in fact the Germans got across for a short time), whilst leaving the armour a little further back to fire at each other at longer range.
Result was a British victory, losing one Sherman at a cost of 5 points (pulled from Norm's sweaty-sock token-holder) to the Germans losing two Pz4's, a Marder, a half-track, and one or two sections of infantry, at a cost of 19 points.
Highlights:
- Considering the four players (Germans were Adrian and Norman, British were Ray and Guy) weren't totally au-fait with the rules, it clicked along at a fair old pace. It appears we have two different versions of the rules in use too.
- The lone Sherman was lost to a panzerfaust, these infantry weapons are everywhere and deadly.
- The Marder was picked off at long-range by a Churchill of all tanks, armed with an old 75mm pea-shooter.
- The Pz4's were lost to medium-range fire from a Sherman and a Churchill.
- On balance, the British threw luckier dice.
Thanks to Norman for organising the whole game.
A very quiet night at the Club, only this one game being played.
Norman did express that the British did not take control of the field by game end!
ReplyDeleteRailway looks nice, interesting game.
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