Hello...

Welcome to the Kirklees Wargames Club blog and forum. We are a small group of table-top wargamers who get together weekly to play games which vary from Ancient/Medieval, through English Civil War, American War of Independence, American Civil War, and all things Napoleonic, plus WW2 to Sci-fi and fantasy, using scale-model armies on purpose-built terrain and scenery. We meet at Beaumont Park Visitors Centre, Beaumont Park Road, Huddersfield HD4 7AY on Monday evenings from 6.15pm. New members (over 18) are always welcome. You can just drop in or contact us on: kirkleeswargamesclub@gmail.com. Facebook: Kirklees Wargames Club and Twitter: @KirkleesWC

Wednesday 3 April 2024

***STOP**PRESS*** RapidFire 20mm WW2 - German counter-offensive slowed

A German counter-offensive charged forwards, spearheaded by Panthers and Panzer-Grenadiers supported by Marder 3's, towards a village held by a smaller mixed British force.T

This was a Steve and Guy 'trial' game, getting further to grips with the RapidFire 2 rules whilst trying to iron-out some of the foibles and illuminate some of the lesser known rules.

Some new issues came to light, and in the end the British lost an heroic Wasp flame-thrower bren-carrier which tried to take out a Panther, three infantry, and had one Churchill lightly-damaged, whilst the Germans lost one of their two lead Panthers to indirect HE fire from a pair of 25pdr Sextons (all the direct AT shots from the British tanks and AT guns missed or bounced off) and three infantry.

Time ran out or the game would have got very interesting/bloody. 










Friday 22 March 2024

20mm WW2 British Morris C8 Quad

This is the Plastic Soldier Company 20mm Morris C8 Quad, a fabulous little kit which goes together a dream. Roll on more WW2 games this year.







Wednesday 20 March 2024

15mm GdA Napoleonic French & Prussians versus Russians battle

The French army complete with Prussian allies fought against the Russians in a bloody battle that saw much charging and slaughter, along with some frustrating inertia.

The French (Stevie) occupied a church and churchyard (one of the two battle objectives) and managed to fight off a sustained attack by multiple Russian (Martin and Robin) battalions, whilst at the same time using their artillery to force one central Russian cavalry regiment to approach dispersal level and retreat to hide in a wood behind their own lines for the rest of the battle.

Next to the church saw another sustained Russian attack, this time their cavalry against French dragoons, who showed their quality and fought off no less than three Russian charges. impressive stuff. 

Things weren't quite so hot in the centre, with two brigades of Russian cavalry moving forward, only to move back to their own lines due to French artillery fire. The Prussians (Guy) 'cossack cavalry' reserve moved onto the table into the centre after a few moves, and shielded the left-flank Prussian infantry slow advance from Russian cavalry interference, although one battalion of Prussian Landwehr was eventually shot into dispersal. These two mounted forces didn't see any actual fighting, just a lot of sabre-rattling.

On the Prussian flank the major infantry advance (of two brigades) failed to make much progress due to continued hesitancy throws (despite having extra 'brigade' cards played), but eventually managed to get into some open woods and force the lead Russian infantry battalion backwards. 

What could have been an interesting battle within a battle ran out of time, as did the Prussian 'all-arms attack' on the second agreed objective of a small village, again due to hesitancy throws.

A few more turns and maybe a more decisive outcome could have been achieved, and although both sides retained their objectives, the French and Prussians had the better of the combats on both flanks. A great game and lots of laughs to boot.