The game was played with the "Chain of Command" rules using 28mm figures from Perry miniatures and Warlord Games.
Ian took control of the Americans, while Norman commanded the German defense. The patrol phase had the Americans hugging the left hand side of the board, while the Germans were spread equally across the board. We had a few rules added for this scenario -
Special Rules
Line of sight is limited to 12
inches for the first turn, from turn 2 onward the sun has risen and Line of
sight reverts to normal distances.
The Sherman can only be deployed
from turn 2 onward.
No High Explosive fire from the
Sherman is to be used against the house.
Assaults on the house are
allowed, as is the use of grenades. The captives are being held in the cellar and
should be safe from any assault.
Victory conditions for the United
States are either retrieval of the captives and bringing them to safety OR
forcing the German forces from the board. Any other results will be a German
victory.
It shouldn’t need saying but the
captives aren’t to be shot, anyone asking will receive a -1 to their force
morale.
A few pictures of the action.
It was a hard slog for the Americans with them struggling to find a point of attack to press, this coupled with a handful of double turns for the Germans meant the left hand flank of the Americans was destroyed in three phases and the destruction of the U.S armour reduced the Americans to 2 force moral points at which point the Americans withdrew to regroup for a second attack.
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