Continuing the Impetus series, this time we look at the battlefield terrain and army placement.
A quick note on Distances. The game uses the half-base-width
“H” as a standard unit of measurement.
1.
Terrain Types
There are six types of terrain used in Basic Impetus:
OPEN GROUND: No effect on movement or combat.
BROKEN GROUND: Disorders all except T, FL, and S on
entering.
DIFFICULT GROUND: Disorders all except FL, and S on entering.
All move at half speed.
IMPASSABLE GROUND: No units can cross unless on a road.
ROADS: Units follow course, if entirely upon them.
RIVERS: Two types. Crossable (but Disordered on exit) or
uncrossable.
2.
Effects on combat
Apart from the Disordered modifier, all mounted, and FP with
pikes suffer -2D if fighting within or against a foe entirely within Difficult
Terrain.
Units within 1H of a wood edge can shoot and be shot at with
-1D mod.
In Broken or
Difficult ground, only Impetuous FL get their Impetus Bonus unless charging non
impetuous FL or S.
Gentle hills
give a tactical advantage to the defender’s Cohesion roll if they are higher up
the hill than the attacker.
It is important
to specify if terrain blocks line of sight when placing the terrain.
3.
Size & Shape
Natural Terrain
pieces should be oval in shape and between 2H and 8H at the longest point. Man-made
areas can be rectangular and of the same size. A river (only one per battlefield)
and roads run from one table edge to the opposite.
4.
Preparing Terrain
The players
take it in turn rolling twice on a specific table depending on if they have
more mounted or foot in their army. The first placement can be anywhere, the
second must not be closer than 8H to first, all others can be anywhere.
The defender
rolls first and is determined by a 2d6 roll modified by number of mounted units
in the army.
5.
Unit Deployment
The players take it in turn placing their units in a
specific order of type, defender first.
Units are placed in a zone no closer than 4H from the
centreline of the table, and no closer than 4H from either side edge.
Next time, we consider the Initiative roll and actions.
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