Continuing the Impetus series, here we take a look at how
units move around and the implications encountered in doing so.
This is a fairly large section with some situations that may
take a while to sink in.
1.
In General
A unit can only move once (and normally only straight ahead)
up to its specified movement rate given in multiples if “H”.
CL and S may move an additional 2H but in doing so …
Cannot charge.
Cannot be in or enter an enemy Zone of Control.
Cannot be in Terrain that disorders them.
Cannot shoot
2.
Wheeling
A unit or group can wheel once per movement (ahead only, not
to its rear). If not Disordered, it can wheel and then move the remainder of
its distance (but not vice versa), but will be Disordered at the end of the move.
You cannot contact the enemy with a wheel
Artillery and chariots have additional rules that limit
their wheeling ability.
3.
Other Movement
Units can also make OBLIQUE, SIDEWAYS, REARWARD, and
ABOUT-FACE manoeuvres.
These are only allowed for individual units and Disorder the
unit after completion (unless S, CL, CGL, or other special types mentioned in
the army lists).
FL (if not
Warband or a Large Unit) and CM can make a sideways or an oblique move without
being disordered up to a maximum of 1H.
No oblique
move is allowed in Terrain that disorder.
You cannot
perform oblique/side/rear moves if you are already Disordered The one exception
is that Skirmishers and Light Cavalry Units can perform a rear movement (but
not sideways/ oblique) even if they are disordered.
You may not
contact the enemy with one of these moves.
A Unit not in
melee and not in Disorder can perform an about-face. Such a move must be the
only action for this activation
4.
Zone of Control - ZoC
Every Unit,
not disordered and not in melee, has a Zone of Control (ZoC) that extends the
front edge out by 1H.
There are restrictions on movement within the ZoC.
5.
Charge
When a unit moves to contact an enemy, it is said to CHARGE.
Some units have an extended movement distance when they
charge, and all units may roll to try to gain an additional H of movement to
contact.
You can wheel and charge if not disordered begore the wheel,
but will be Disordered on contact.
Some troops are considered Impetuous and must charge an
enemy when they get within charge distance.
6.
Interpenetration
A series of paragraphs determine which units can voluntarily
interpenetrate other types.
There are also a number of situations noted regarding troops
not having sufficient movement to reach the other side of units they
interpenetrate.
And another series of situations for involuntary interpenetration
due to evades and retreats.
7.
Evasion
CL and S can attempt to evade if charged. This is determined
by a dice roll. The distance they evade is a single move straight backwards.
The charger may roll for extra move.
Next time, we take a look at how units engage in missile
fire.
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